Game Development

Krishna Legends is the first game we have created at Dhantra Studio. The total development time was 4 months. We want to explore folk, ancient, historical, mythological, and various other styles indigenous to India in it’s authenticity. We want to make games with a never before seen Indian art style!

Krishna Legends – Trailer – Dhantra Studio

Really enjoyed making all the visual effects as a team of 3 for the publishing game Jetpack Joyride at MechMocha (officially removed from store) partnered with Half Brick. Also took care in major creative decisions and direction of the game.

Jetpack Joyride India – Trailer – Mech Mocha

Take look at this self made project Dhansu Tez at MechMocha (officially removed from store). The idea was to create something simple and addictive. The project was an experiment to test studio’s capability of handling a 3D pipeline and cocos2d-x engine.

Dhansu Tez – Trailer – Mech Mocha

Directed the facebook messenger instant game Khel Carrom as a proof of concept for possibilities to use this platform to publish games. With cordova technology, we published it on Play Store (officially removed from store) as well.

Khel Carrom – Trailer – Mech Mocha